
With a hex editor, you can edit the PEX01.ngd file, at offset 0xAE you'll find a 4-byte value corresponding to the current floor. The best way to edit your current IC floor is via save file hacking. i don't know if this has any use, i've tried performing similar tests in infinity corridor, but the game isn't letting me modify the floor i'm at anymore (it just sets it back to whatever floor i'm actually at), but if anyone else could provide insight on this, i'd be thankful. then, killing him again sets it back down to 200, where it remains capped and no longer naturally scales. but if the game is restarted, the amount of kills (for whatever reason) goes to 255 i.e. despite this, the value that stores the amount of kills uses two bytes instead of one, therefore setting the amount of kills to the maximum possible leaves his level at around 13 million. winner on 28f naturally caps out at 200 kills i.e. On an unrelated note, i'd like to report a strange thing i found on the technical side of things in lot2. while i liked lot2's systems, imo lots of characters didn't really have too much choices you could take with building them, so i'm really looking forward to seeing how far all this goes, especially if we get another system like the greater awk jewels (hopefully earlier in the game this time around). With this and the skill tree, there looks to be a lot more customization available, which is always a good thing.
#Touhou labyrinth 2 wiki plus#
Is anyone here familiar with how EthanSilver achieved it for the base game? If there was some specific tool used or some address offset that had enemy AI in them, it could shed some light into where to begin looking for Plus Disk AI stuff.

#Touhou labyrinth 2 wiki code#
I wanted to try extracting the enemy AI next, but that's gonna be a big pain to reverse engineer since it requires decompiling the game code and finding out which function does what. Burning Claw Demon is next to the 15F bestiary entries, and Happy Friends next to the B4F enemies. I attached their bestiary entries from hacking the game's save file. You can read it all in this pastebin: ĭigging through the enemy data there were also 2 unused enemies with stats, one with no attributed image file and one with what seems to be a placeholder drop item.
#Touhou labyrinth 2 wiki Patch#
Speaking of the game files, I documented the exact process I went about to extract this info from the game's 1.105b exe, just in case someone wants to verify this information or in case a new patch comes around and someone wants to check for more changes. It doesn't cover the IC stuff since I couldn't find that in the data, it's probably stored elsewhere in the game's files. The enemy order in the sheets follows the game's bestiary order (kind of): Mobs from 1F -> 30F, then B1F -> B11F, FOEs, Base game bosses, Shadow bosses, Postgame bosses, Murakumo v2, B1-B11F non-Touhou bosses, Orochi heads and forms, Hollow Orochi and heads, Dragon God forms, 29F super bosses (except King for some reason?), Murakumo v3, Shadow Touhous, Shadow Touhous (Heaven). Libra has already updated the wiki with everything, including Plus Disk differences, which I was too lazy to check :P I put all the enemy stats into a big spreadsheet to help visualize everything, and listed the base game differences in the pastebin below.

There were a few inconsistencies in the Bestiary entries in the wiki, some stats got fixed/updated for Plus Disk v1.105b, mostly typo fixes like some random trash mob on 16F having 660 FIR affinity instead of 66, but there were some balance changes too. I brought this up in the discord while v3 was setting up, might as well post it here for documentation purposes.
